Holocron 02 = Private = Security Encryption = Eyes Only
I watch him as he sleeps; for months he’s slept fitfully, chased by nightmares he wouldn’t discuss. Not tonight, tonight he sleeps peacefully. I doubt it was just the sex that lulled him into this calm. It’s surprising actually that he sleeps so well in my bed when less than 8 hours ago I nearly choked the life from him…
Holocron 01 = Private = Security Encryption = Eyes Only
I asked them to keep a record, these ‘sisters’ of mine. Conspirators more like. Our undertaking may shape history if we prove successful, and if so, then history should know us through our own words rather than some propaganda or dramatic interpretation. We are real, citizens and servants of The Empire, loyal to our cause, and lest history forget; real, flawed, and shaped by our experiences.
I don’t recall much of my childhood, I’d prefer not to. It was brutal, it taught me much. No surrender, no mercy. The scar that crisscrosses my face is reminder enough of what I endured. I’m told parents find force sensitive children difficult to control, to direct, to force into obedience. That was certainly true of me.
I loved her from the moment I saw her. Peering over the rooftop’s edge down at her in the market’s courtyard, her small figure facing off determinedly against a pair of attackers. Their loud voices interrupting my clandestine studying, the boys’ jeering and angry shouts pulling me from my arcane world on the roof of the abandoned shop.
I stowed my recently liberated book in it’s hiding place with the others; quite a collection I’d amassed over the last year, stolen from various stalls and schools around the spaceport. I reasoned I wouldn’t have to steal them if my worthless father would pay for tuition instead of drinking his meager wages away, chasing the memory of my once beautiful but long dead mother.
I hadn’t seen her around before, she was Zabrak, like me, but from her clothing and weapon I assumed she was one of the wealthy youths that came to the port to shop or cause trouble. There was a large Zabrak community here for such a small port city, but rarely did I encounter them. Most of them worked in some official capacity for the government and lived in their walled, secure enclave. My father and his low status ensured we never rubbed elbows with the well connected. The private Academies were filled with Zabrak students, but I’d never even been to the grounds. All of my knowledge and fighting skills (meager as they were) came from the dusty streets.
Keeping my same AOE build (it’s what I know)… trying it out in Caer Thalos which was even more fun than Crown Hill.
I admit it, I like to kill things. Pixelated things of course. Downtime in games makes me twitchy, I’m not sure why I’m not at all ADD in my real life, but plunk me into a computer game and I can’t stop killing things. So within most games I play a secondary game, one that amuses only me… AOE grinding.
In WoW it was with my frost mage, in Rift it’s my rogue. I rolled my rogue, Zola with the specific intent to kill multiple mobs at once as quickly as humanly possible. I’ve made attempts to do it through most of her levels, but now that she’s 50 and I’ve got some really nice gear it’s a bit easier.
I decided I like the spec I had her at rather than the one I watched initially. I plan on trying the other though.
Last week I remarked concerning a female gamer “she’s the kind of girl who in real life calls her ex-boyfriend when her dishwasher breaks, even though they’ve been broken up 7 months and he’s got a new girlfriend.” Now there’s a whole other rant concerning the guy who probably would try to fix it, but lets talk a minute about gamer girls.
Way back in the day, gamer girls were a bit of an anomaly. When I worked in tech support only 1:8 were women, I’d guess gamers were about the same ratio. In all the years I’ve gamed online (since the late 90’s) I’ve noticed a few female gamer archetypes:
Sometimes you get lucky your first time out. AC was my first game and the game I seem to return to once the novelty of the new shiny thing has worn off. Sure the graphics suck (as my nephew so delicately put it), it’s a game that came out in 1999, it shows it’s age. However, the mechanics, the endless variation, the monthly content and storyline progression… genius! Here are 5 things game design companies could learn from Turbine’s old girl: